Yes


This is the second devlog entry.

That’s some impressive dedication.

Anyways, since the last update around a week ago, I have fixed one movement bug. The version on the itch.io page still has this bug, but it should be fixed the next time I update the game.

That’s it. Haven’t done much more of actual development otherwise.

Despite this, there is much news to dissect. So much in fact, that I will save the tastiest piece of news for a different time.

First piece of news is that Point & Sin now has a Facebook page. Go and like it. Share with your friends. Sacrifice a goat.

Yesterday I went to a local event where some people tested the game. Sadly, I gave them an old version accidentally, so most of the bug-related feedback was about issues that have already been fixed. But it was not in vain, as I met some pretty girls and noted some possible balance improvements, which should be rather easy to implement.

If you are a developer, then the last piece of news for today may be somewhat interesting. Since I published the last devlog on itch.io, the views and downloads for Point & Sin increased for several days.

Granted, the increase was tiny (62 views and 13 downloads on the best day), but it was quite significant if compared to the average of 0 views and 0 downloads per day. This increase was also bigger than the influx of people during Ludum Dare review period (Point & Sin is a Ludum Dare game jam submission). Putting a gif in the devlog may have helped too.

The more you know.


Keep on sinning,

Sīmanis

Twitter: https://twitter.com/neguligames

Discord: https://discord.gg/D9Vtc9f

Facebook: https://www.facebook.com/point.and.sin

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Comments

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(+1)

(An excited man enters  the room covered in what you hope to be goat's blood)

Brilliant! HECK YEAH! I'm so freaking jazzed that you're continuing development on this! 

Can't wait to hear more! Keep it up; you got this :D

Awesome, thanks a lot! (also, I should check into itch.io more often :D )