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Bleh.
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Devlog
Minor improvements (19.09.2017)
September 19, 2017
by
Neguli
changed the visual assets for flowers changed the interlevel cutscenes it is now possible to finish the last level other minor changes...
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Minor improvements (19.08.2017)
August 19, 2017
by
Neguli
#indie, #devlog, #bleh., #neguli
new main menu design added a new custom font added a custom mouse cursor updated the pause menu...
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Minor improvements (12.08.2017)
August 12, 2017
by
Neguli
you can now double jump off from ladders you don't immediately enter climbing animation when entering ladder area the time lag before playing the animation has been reduced severely you can no longe...
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Bleh plans
August 10, 2017
by
Neguli
#announcement
The current development focus will be maximally improving the existing 5 levels – both in terms of visuals and mechanics. The idea behind this is to understand just how much work would it take to re...
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Minor improvement (07.08.2016)
August 06, 2017
by
Neguli
Forgot to fix the bug where the player doesn't respawn after dying in the first level. It was a bit trickier than I thought at first. This should do for all the bugs discovered around the time of the...
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Minor improvements (05.08.2017)
August 05, 2017
by
Neguli
Presented the game at the Unicon event and discovered a few new bugs. Made some quick fixes: game is no longer in pause state when quitting from LV3 and LV4 climbing speed is doubled platforms in LV 2...
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